Buckle Up is an Azorius Artifact precon with a primary focus on Vehicles. It is a precon that revolves around casting vehicles, ramping them with cards, starting their engines easier with cards, and beefing them up with cards.
The precon list does a solid job of focusing on Vehicles. It also has cards that directly support vehicles and cards that support artifacts.
Buckle Up offers two options to lead the stock list: Kotori, Pilot Prodigy, and Shorikai, Genesis Engine. While the stock list functions fine with either of these leading it, these commanders want to be built around very differently.
Kotori, Pilot Prodigy is a straightforward Vehicle commander. It provides a flat rate to crewing vehicles which is usually a small discount and very rarely a huge discount. Vigilance and lifelink is a solid defensive boost, keeping the life total nice and high and making sure there are blockers to deter clapbacks.
Shorikai, Genesis Engine is a vehicle, not a creature, making it far harder to remove from the battlefield. It’s a super-looter that puts my pet commander, Niambi, Esteemed Speaker, to shame — draw 2, discard 1, and make a pilot for just 1 mana. It can also get in there as an 8/8 when needed.
The ratios for this precon looks fantastic, almost like the designers have been reading my articles! The deck even has graveyard hate as a cherry on top.
The individual cards in the precon include 37 lands, which is a bit low for a deck that relies on basic lands in 2-color decks. The ramp is exceptional overall, with a lot of 2-drops. The card draw is a bit low if Kotori, Pilot Prodigy is the commander, but if Shorikai, Genesis Engine is the commander then this is more than enough. Shorikai is by far the best draw engine in the deck, with some good new options like Research Thief and some cuttable stinkers like Jace, Architect of Thought.
The targeted removal is great, with Dispatch, Swords to Plowshares, and Generous Gift as all-stars. There’s also a lot of hype around the newly printed Swift Reconfiguration as a versatile way to answer some opposing creatures but mostly to protect the player’s own creatures or enable infinites such as with Devoted Druid.
The board wipes are easily recurrable in this deck, with Organic Extinction surviving many of the creatures. Vehicles pair so well with board wipes since they dodge most creature removal, so it’s weird we don’t see another wipe to take advantage of that.
The recursion package is definitely a highlight of the precon, with cards like Dance of the Manse and Teshar, Ancestor’s Apostle getting tons of value here. Keep in mind that Shorikai, Genesis Engine can help set up recursion too if you need yet another reason to choose this as the commander.
The lack of flexible tutors is fine, but the lack of graveyard hate is a problem. Release to Memory looks like it was supposed to be printed in Spirit Squadron a few months back and accidentally ended up here instead. The creatures can help crew vehicles, so it’s not totally out of place, but the card itself is pretty bad.